Tomer Sapir's Unit 1.1, 2004
Unit 1.1 was my final project at the Industrial department in Bezalel Academy, Jerusalem - Under guidance of Mr. Tal Gur. The project was presented in MEDdesign exhibition in Genova, Italy. Afterwords it was presented in April 2005 in Milan (in the Triennale di Milano) on the occasion of the "Salone del Mobile" from April 13th to 18th in "Promisedesign", a group exhibition of Israeli design. This exhibition was moved afterwards to Berlin and to Copenhagen.
About "Unit 1.1"
Unit 1.1 emerged from a personal point of view of criticism on the reality we live in. Dealing with the personalization of the object and with the home territory, led me into the territory near the bed, which is, naturally, very private and intimate. As a result, I was derived into a research about sleeping, which led the development of "Unit 1.1". The unit includes basic furniture, a reading lamp and an alarm clock that are an integral part of it. The alarm clock is responsible for a fresh awakening which is synchronized with the sleep cycles (that are a bit different between one person to another). Its interface emerges from its top surface, and LEDs lights guide the user to control the unit and show the time.
The aspiration was to create a smart unit that knows to awake us at the best timing for a fresh and gentle awakening. Efforts were made to create an object that is able to fit itself to the individual. Through my research I discovered that our sleep is divided into 90 minutes cycles. The last stage of every cycle is the stage of dreaming (the R.E.M – Rapid Eye Movement). In this stage, our nervous system is very close to an awaking state, and if we awake than we decrease the shock on our body, in comparison with an awakening during a deep sleep stage. In addition, we'll remember our last dreams.
In fact, the starting point was a criticism on the modern life culture that forces us to a strict manner of life which is, sometimes, in contrast with our physiological needs. Awakening gently and feeling fresh will have an influence on our mood, our productivity and, generally, on our quality of life – even at a price of awakening a bit earlier or later than the exact required time.
It was important for me to create a positive awakening scenario, which is gentle and pleasant – much different than the common way in which we use a disturbing alarm clock and an aggressive attack on it.
The concept of Unit 1.1 relies on an existing technology in the sleep research laboratories field, used mainly for medical purposes. In order to find the tools for fulfilling the scenario described before, I visited in sleep labs and decided to take some aspects from those labs and give them new and more daily applications in the home territory.
At the end of a sleep cycle the blood vessels are narrow and expanded when a new cycle begins. The user of Unit 1.1 is wearing a smart ring, while sleeping, which is able to read the changes in the blood stream's volume. Thus, the ring localizes the moment when a sleep cycle is ended – the closest to the original time that was set for awakening. A radio transmitter, which is inserted in the ring, transmits an input to the computerized "brain" of the basic unit to start with the awakening process. At the end of a sleep cycle our sensitivity to light is high, and therefore the lamp (which is usually used for reading) is used as an awaking element. A slow "sunrise" starts and is ended at the moment when the ring notice that the user is awake. That way, a situation of blindness is avoided. In case that the light is in its maximum volume and the user is still asleep, a voice (that was chosen from a voices catalogue) emerges from a loud-speaker which is inserted in the "eyeball" of the lamp. The awakening process is ended only when the user takes off the ring and locates it in a special niche in the unit's surface.
Because of the fact that Unit 1.1 is "smart furniture" that is adjusted to the user's physiological parameters and needs, it was important for me to express the personalization of the product also in the visual aspect. Therefore, during the process of ordering the unit 1.1, the user's eye is scanned and afterwards the iris of the eye is printed on the plastic shade of the lamp. In addition, graphic designer will sample colors from the iris. These colors will be applied for painting some of the unit's parts. Thus, the user's eye (which has a direct and symbolic connection to the world of sleep) is actually used as a raw material and creates an interactive "one of a kind" object - an object with a constant dialogue with the user.